Paper Title
Simulating Turn-based RPG using System Dynamics as a Balancing Tool: Automating Play Testing
Abstract
Designing game balancing by game designers are tedious work where they need to design the statistics using
spreadsheet, and playtest them manually in many iterations. Finished balancing will be the best state of the game to deliver
as intended by its game designer. In order to reach the said state, game designer must spend a good deal of time doing
playtesting. Therefore, this paper proposes a game balancing tool which functions to automate playtesting by simulating
model of battle RPG using utilized system dynamics. The purpose is to help game designer cuts playtesting time to collect
insights on how their current balancing works. This paper explores the possibility of creating and using system dynamics to
model RPG, especially battles, to be used as game balancing tool to help building strategies in design direction.
Keywords- playtesting, simulation, system dynamics model, turn-based RPG, game balancing tool